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In Idle Heroes, this idle progress collection mechanic is inserted into the core loop of the game rather than an app open as other idle games. More info on this system later in this post. Idle progress collection refers to the practice of idle games in which players make continuous progress in the game through soft currency accumulation even when not playing. Hence, not so idle. In the image below, you can see two choices for upgrading the stone equipment item: 1. More detail below. Further, a turn-based battle is easy to auto important for elder game players and relatively interesting to watch. Most idle games place the idle progress collection upon the first launch of the application. Random drops based on wheel spins requires separate Chip currency to spin. Is the character upgrade system the best part of Idle Heroes? In the Tower of Oblivion PVE mode, similar to Celestial Island, enemy team compositions encourage the player to mix up and upgrade their team character rosters more widely. As an example of star upgrading, as seen below, getting a 9-star Ormus to 10 stars requires:. No notion of quality. Additional skills are unlocked and upgraded with level ups. Convert refers to changing the type of bonus that the stone gives. The Equipment System in the game is a variation of the Heroes Charge model with a few key differences. Value of gacha typically plummets once a team is optimized. I asked Jeff the following questions with key takeaways also listed below :. To get further in the campaign critically depends on this. All of the contributors to this site are both gamers and game makers. Every time a stone is upgraded the RNG portion of the upgrade involves randomly determining the bonus type. The color type system follows a typical battle triangle rocks, scissors, paper system as shown below:. Overall, a simple strategy with good execution and likely good timing. Faction auras and battle triangle bonuses are strong enough to motivate players to create strong teams that can take advantage of those bonuses. However, with Idle Heroes and other games like Summoners War and Star Wars: Galaxy of Heroes, we are increasingly seeing greater acceptance of complex metagame design for Western audiences. Characters to be sacrificed are acquired via gacha and purple orbs are acquired via the main campaign mode and some of the metasystems in the game. A strong advantage of this design element is the positive feeling players receive from the rewards they just received and from the progress they made while not actively engaged in the game. Although seemingly unremarkable at first launch, the game has steadily grown its download and revenue. In addition, increasing levels unlocks up to four total skills in addition to leveling up skills. Equipment: Characters can equip up to six items. On the face of it, this may seem like a potential audience mismatch between casual idle game players and a game with complex metagame systems. The purple orbs are fairly difficult to acquire after early game. From a gameplay perspective, the game plays nothing like the other idle games in the category which begs the question: Is Idle Heroes an idle game? Of the 7 or 8 gameplay systems in Idle Heroes only 1 or 2 are idle influenced. However, this particular combination seems to have been a very good match. Jeff was a founder of Funzio and lead systems designer in top grossing games including Modern War. Of all the metasystems, the game really shines when it comes to its extremely deep character upgrade system. Ability to upgrade gear items into better gear items. Many RPGs have a problem of keeping gacha relevant. It also makes all of the systems in the game continue to be relevant. Star upgrading requires the fusion or sacrifice of other characters of lesser stars as well as purple orbs. Beyond the Meta Wrap strategy, however, Idle Heroes went one step further. In the example below the enemy team is comprised of a single color type. Characters have six equipment slots five open slots and one locked, fixed slot; see image above. Level up tiers, on the other hand, are gated by Evolutions. No skill upgrading. Skip battle option. Notice I did not call the game an idle game but rather mentioned that it borrowed an idle mechanic. The higher the base number of stars of a character the better it is. By doing so, the mechanic helps motivate players to increase activity and retention for the core loop actions. It gives players a direct pathway to getting stronger. By doing turn-based autobattle, the game differences meaningfully from Heroes Charge type gameplay exactly as Star Wars: Galaxy of Heroes also did. The five open slots each have a type and are acquired via various PVE modes and the Marketplace. Tavern inspired by Asian MMOs Character mission system requiring different character prerequisites to gain rewards. This very interesting twist on equipment systems serves as an additional primary soft currency sink Gold as well as requiring an additional resource type called Purple Dust. For example, a character that starts at five stars is better than a character that starts at three stars and is upgraded to five stars. The awakening system does not upgrade in parallel as in other games. Equipment primarily gives bonuses to HP Hero health and various forms of attack and damage. What is your general opinion of Idle Heroes vs. A separate Blacksmith area is used instead of integrated within the character UI. Daily bonus, hero slots, hero quest, and many other bonuses depending on the amount of gems purchased. How do you incentivize players to want a lot of characters and how do you motivate them to upgrade a large number of them? In this game, every single thing you get in gacha can be used down the road.{/INSERTKEYS}{/PARAGRAPH} The most interesting parts of the metagame include the way Idle Heroes has designed their Character Upgrade system. Equipment items give bonuses primarily to HP and attack. However, Idle Heroes places the collection within the core loop of the game within the campaign battle screen. In my opinion, the answer is no. These bonuses apply both generally and against specific classes and factions. Maybe marketing? No cool down. Stars: Characters are upgradable up to 10 stars and each star increases base stats and abilities. Equipment System inspired by Heroes Charge Simpler item combination variation of Heroes Charge model but includes a separate Blacksmith. Star upgrading is based on a fairly typical sharded gacha fusion system. Characters can upgrade up to 10 stars. Characters in the game are upgraded along a number of key areas:. In the Celestial Island PVE mode, different enemy teams have different color combinations making them weak to specific types of teams:. Gameplay progress focuses on character upgrading and collection. {PARAGRAPH}{INSERTKEYS}Deconstructor of Fun breaks down successful free-to-play games in search of what makes them fun - or not. Then why is the game called Idle Heroes? To get a deeper understanding of the monetization and character upgrade systems in Idle Heroes, I spoke to expert systems designer Jeff Witt. Level: Characters are leveled up via gold primary soft currency and purple orbs. Core loop progress critically depends on utilizing idle progress collection as well as usage of a large number of metasystems built into the game. To summarize it all, here's an overview of the Character Upgrade flow is shown below thanks to Jeff Witt! Upgrading will increase the bonus amount received upon paying the upgrade cost which is shown in the modal on the right. Players will get pinched requiring hard currency spend or massive grind to level up even the base team of six characters not to mention multiple teams. How did such a small and, otherwise, unheralded Chinese publisher achieve success with their game even outside of China? While copying most of the base metasystems from Heroes Charge-type games, Idle Heroes does make meaningful changes and improvements to those systems. Interesting locked slot system. The locked slot unlocks after reaching level This stone is specific to each hero and cannot be transferred to other heroes. Strategy for idle RPGs is very singular more focused on when to prestige, Idle Heroes is more strategically diverse. The list below lists an overview of the core metagame features in Idle Heroes. Similar to Heroes Charge-type games, there are a lot of metasystems! Tier system. In this game, Awakening refers to the upgrading of stars from the 6th star on. Even further, one of the Arena modes requires 3 full teams thereby motivating hero collection and diversity of upgrading :. Deals damage, gives bonuses and can activate some skills like healing. Traditionally, Chinese-style metasystems have been thought to be too complex and involved for Western players. Many view idle gamers as typically more casual rather than hardcore in nature.